Ara
Toplam kayıt 27, listelenen: 1-10
Visions And Applications Of Administrations Of Schools Of Foreign Languages On Technology Planning
(2011)
Bu çalışma, Türkiye’deki yedi farklı üniversitenin Yabancı Diller Yüksekokullarında son bir yıl içerisinde görev yapmış ve halen yapmakta olan yöneticilerin görüşleri doğrultusunda, söz konusu okulların teknoloji planlama ...
Developing collocational competence through web based concordance activities
(2011)
Geride bıraktığımız 10 yıllık süreçte, derlem dilbilimin dil eğitim yöntemleri üzerindeki güçlü etkisinin alan yazında yoğun olarak tartışıldığı gözlemlenmiştir. Derlemlere dayalı dil öğrenme yaklaşımları, keşfe dayalı ve ...
History and educational potential of lego mindstorms nxt
(2013)
LEGO Mindstorms NXTlerin Tarihi ve Eğitsel Potansiyeli: Robotların eğitsel amaçlarla kullanımı giderek artmaktadır. Eğitimcilerin robotların eğitsel potansiyelinin farkına varmaları ve uluslararası robot turnuvalarının ...
Advantages and challenges associated with augmented reality crossMark for education: A systematic review of the literature
(Elsevier Sci Ltd, 2017)
This study presents a systematic review of the literature on augmented reality (AR) used in educational settings. We consider factors such as publication year, learner type (e.g., K-12, higher education, and adult), ...
What do students think about SNSs in education? University students' perceptions, expectations and concerns regarding educational uses of SNSs
(Australasian Soc Computers Learning Tertiary Education-Ascilite, 2017)
Social network sites (SNSs) have become a popular technology in recent years and are currently used in educational environments. Although SNSs have attracted much scholarly attention, students' experiences with and ...
An investigation of the effects of programming with Scratch on the preservice IT teachers' self-efficacy perceptions and attitudes towards computer programming
(Wiley, 2017)
The purpose of this study was to analyze the effects of programming with Scratch on the views of preservice Information Technology (IT) teachers towards computer programming. The study sample consisted of 151 preservice ...
Using Game-Based Learning with Kinect Technology in Foreign Language Education Course
(Int Forum Educational Technology & Soc-Ifets, 2018)
The present study investigates the effects of game-based language learning with Kinect technology on students' self-efficacy beliefs and attitudes toward English. The study was conducted at a state university located in ...
The Effect of Personality on Cyberbullying among University Students in Turkey
(Ani Yayincilik, 2012)
Problem Statement: Cyberbullying is associated with significant psychological issues among young people such as depression, emotional distress, low self-esteem, and poor academic achievement. It is also regarded as an ...
Enhancing metacognitive awareness of undergraduates through using an e-educational video environment
(Pergamon-Elsevier Science Ltd, 2019)
Video portfolios provide students with opportunities of self-monitoring, evaluating and reflecting on their own performance, and receiving feedback from others such as their peers and teachers. However, the literature was ...
The Role of Online Education Preferences on Student's Achievement
(Anadolu Univ, 2015)
Online education has expanded and is expected to continue growing rapidly in time along with technological innovations. It is obvious that there is a movement toward online learning which necessitates the need of more ...