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Using Game-Based Learning with Kinect Technology in Foreign Language Education Course
(Int Forum Educational Technology & Soc-Ifets, 2018)
The present study investigates the effects of game-based language learning with Kinect technology on students' self-efficacy beliefs and attitudes toward English. The study was conducted at a state university located in ...
Enhancing metacognitive awareness of undergraduates through using an e-educational video environment
(Pergamon-Elsevier Science Ltd, 2019)
Video portfolios provide students with opportunities of self-monitoring, evaluating and reflecting on their own performance, and receiving feedback from others such as their peers and teachers. However, the literature was ...