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Toplam kayıt 3, listelenen: 1-3
Using Game-Based Learning with Kinect Technology in Foreign Language Education Course
(Int Forum Educational Technology & Soc-Ifets, 2018)
The present study investigates the effects of game-based language learning with Kinect technology on students' self-efficacy beliefs and attitudes toward English. The study was conducted at a state university located in ...
Enhancing metacognitive awareness of undergraduates through using an e-educational video environment
(Pergamon-Elsevier Science Ltd, 2019)
Video portfolios provide students with opportunities of self-monitoring, evaluating and reflecting on their own performance, and receiving feedback from others such as their peers and teachers. However, the literature was ...
Is There a Particular RC Attachment Preference in Turkish? Negotiating the Effects of Semantic Factors
(SPRINGER/PLENUM PUBLISHERS, 2020)
The goal of this study is to investigate whether or not Turkish has a particular preference in ambiguity resolution of relative clause attachment when two possible NPs are available as in "Someone shot [NP1 the servant] ...