Examining computer gaming addiction in terms of different variables

dc.contributor.authorKurt A.A.
dc.contributor.authorDogan E.
dc.contributor.authorErdogmus Y.K.
dc.contributor.authorEmiroglu B.G.
dc.date.accessioned2020-06-25T15:17:59Z
dc.date.available2020-06-25T15:17:59Z
dc.date.issued2018
dc.departmentKırıkkale Üniversitesi
dc.description.abstractThe computer gaming addiction is one of the newer concepts that young generations face and can be defined as the excessive and problematic use of computer games leading to social and/or emotional problems. The purpose of this study is to analyse through variables the computer gaming addiction levels of secondary school students. The research was conducted with survey and causal-comparative quantitative research methods. Furthermore, the quantitative data was obtained by interpreting the data obtained through open-ended questions. Findings reveal a significant difference between computer gaming addiction and variables of gender, daily gaming times and whether or not students play games with people they do not know. However, findings did not show any significant difference between computer gaming addiction and variables of grade or purposes of game playing. According to the findings from qualitative data analysis, students mostly prefer to play skill-based games, while they would want to design action games. © 2018 SciencePark Research, Organization & Counseling. All rights reserved.en_US
dc.identifier.doi10.18844/wjet.v10i1.3328
dc.identifier.endpage40en_US
dc.identifier.issn13091506
dc.identifier.issue1en_US
dc.identifier.scopus2-s2.0-85083472762
dc.identifier.scopusqualityN/A
dc.identifier.startpage29en_US
dc.identifier.urihttps://doi.org/10.18844/wjet.v10i1.3328
dc.identifier.urihttps://hdl.handle.net/20.500.12587/2589
dc.identifier.volume10en_US
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherSciencepark Research Organization and Counselingen_US
dc.relation.publicationcategoryMakale - Ulusal Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectComputer gamingen_US
dc.subjectDaily gaming timesen_US
dc.subjectGame addictionen_US
dc.subjectPurposes of game playingen_US
dc.subjectSecondary school studentsen_US
dc.titleExamining computer gaming addiction in terms of different variablesen_US
dc.typeArticle

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