The Effect of Kahoot Web-Based Learning on Learning Skills of Pharmacy Students: The Trend in Clinical Pharmacokinetics Course for 2 Generations

dc.authoridtewthanom, Karunrat/0000-0001-8496-3848
dc.contributor.authorTewthanom, Karunrat
dc.date.accessioned2025-01-21T16:45:10Z
dc.date.available2025-01-21T16:45:10Z
dc.date.issued2019
dc.departmentKırıkkale Üniversitesi
dc.description.abstractBackground: Kahoot is a web-based learning that uses worldwide in the education field. From the review literature, lecture with a Kahoot web-based learning will improve the learning skill. However, there have been a few studies of using Kahoot web-based learning in pharmacy education. Therefore, the aim of this study is to compare pre-and post -learning skill using Kahoot web-based learning and observe the trend of effect for 2 generations. Method: Pre-and Posttest was established in Clinical Pharmacokinetics class of 5th year Pharmacy Students for 2 consecutive generations. Before class, the students did the questionnaire to evaluate learning skill and then this group was beginning to enroll the class using Kahoot web-based learning. The 8 dimensions of learning skills; Literacy, Numeracy, Reasoning, Creative problem solving, Critical thinking, Collaborative, Communication and Computing were evaluated. The trend of effect was observed. Results: The data from 21 Pharmacy Students (11 from year 2016, 10 from year 2017) who enroll Clinical Pharmacokinetics course in topic Therapeutic Drug Monitoring of Aminoglycosides shown that improved of 8 dimension skills scores after learning with Kahoot web-based as follow (Mean +/- SD); Literacy (3.29 +/- 0.64 vs 4.19 +/- 0.40), Numeracy (3.24 +/- 0.83 vs 4.05 +/- 0.50), Reasoning (3.29 +/- 0.56 vs 4.19 +/- 0.40), Creative problem thinking (3.05 +/- 0.59 vs 4.19+ 0.60), Critical thinking (3.10 +/- 0.70 vs 4.10 +/- 0.62), Collaborative (3.19 +/- 0.75 vs 4.19 +/- 0.40), Communication (3.24 +/- 0.62 vs 4.24 +/- 0.44) and Computing (3.14 +/- 0.73 vs 4.00 +/- 0.62). The separate analysis results had the same trends. Conclusion: From the results, Kahoot web-based leaning could improve learning skill in Pharmacy Students. The effects consist in 2 generations. However, the confirmation study in the large group also needed.
dc.identifier.doi10.5530/ijper.53.2.28
dc.identifier.endpage215
dc.identifier.issn0019-5464
dc.identifier.issue2
dc.identifier.startpage212
dc.identifier.urihttps://doi.org/10.5530/ijper.53.2.28
dc.identifier.urihttps://hdl.handle.net/20.500.12587/25600
dc.identifier.volume53
dc.identifier.wosWOS:000466869900005
dc.identifier.wosqualityQ4
dc.indekslendigikaynakWeb of Science
dc.language.isoen
dc.publisherAssoc Pharmaceutical Teachers India
dc.relation.ispartofIndian Journal of Pharmaceutical Education and Research
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_20241229
dc.subjectKahoot; Web based learning; Learnings skill; Clinical Pharmacokinetic cause
dc.titleThe Effect of Kahoot Web-Based Learning on Learning Skills of Pharmacy Students: The Trend in Clinical Pharmacokinetics Course for 2 Generations
dc.typeArticle

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