Prediction of 3D Video Experience from Video Quality and Depth Perception Considering Ambient Illumination Context

dc.contributor.authorNur, Firat Can
dc.contributor.authorNur, Gokce
dc.date.accessioned2020-06-25T18:06:41Z
dc.date.available2020-06-25T18:06:41Z
dc.date.issued2012
dc.departmentKırıkkale Üniversitesi
dc.description1st International Conference on Future Generation Communication Technologies (FGCT) -- DEC 12-14, 2012 -- British Comp Soc, London, ENGLAND
dc.descriptionNUR YILMAZ, Gokce/0000-0002-0015-9519
dc.description.abstract3 Dimensional (3D) video provides a realistic viewing experience to users due to the addition of depth sensation to 2-Dimensional (2D) video. Nevertheless, the advancement of 3D video technologies (e.g., transmission, coding, etc) is in its early stage. To support the proliferation of 3D video technologies for the "Future Internet" users, prediction of 3D video experience, which includes both video quality and depth perception, can be used as feedback information to modify the parameters of these technologies. Although, a few research studies are carried out for measuring the video quality and depth perception individually, same effort has not been performed for the 3D video experience. The reason behind this is that the 3D experience is influenced by several contextual factors related to both the video quality and depth perception (e.g., ambient illumination condition, content characteristics, etc). Therefore, in this paper, subjective experiments are conducted to monitor the effect of the ambient illumination on the video quality, depth perception, and 3D video experience. Using the results of these experiments, a generic mathematical function is devised to predict the 3D viewing experience of a user towards at a specific ambient illumination condition from the video quality and depth perception. The knowledge gained through this research study can be exploited in coordination with the 3D video technologies to improve the 3D viewing experience of the Future Internet users.en_US
dc.description.sponsorshipIEEE UK&RI, IEEEen_US
dc.identifier.citationclosedAccessen_US
dc.identifier.endpage31en_US
dc.identifier.isbn978-1-4673-5861-3; 978-1-4673-5859-0
dc.identifier.scopus2-s2.0-84876089019
dc.identifier.scopusqualityN/A
dc.identifier.startpage28en_US
dc.identifier.urihttps://hdl.handle.net/20.500.12587/5321
dc.identifier.wosWOS:000317289400006
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherIeeeen_US
dc.relation.ispartof2012 International Conference On Future Generation Communication Technology (Fgct)
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subject3D Videoen_US
dc.subjectambient illuminationen_US
dc.subjectvideo qualityen_US
dc.subjectdepth perceptionen_US
dc.titlePrediction of 3D Video Experience from Video Quality and Depth Perception Considering Ambient Illumination Contexten_US
dc.typeConference Object

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