Comparison and evaluation of augmented reality technologies for designing interactive materials

dc.authoridSat, Mustafa/0000-0001-6522-3238
dc.contributor.authorSat, Mustafa
dc.contributor.authorIlhan, Fatih
dc.contributor.authorYukselturk, Erman
dc.date.accessioned2025-01-21T16:36:43Z
dc.date.available2025-01-21T16:36:43Z
dc.date.issued2023
dc.departmentKırıkkale Üniversitesi
dc.description.abstractAlthough there has been a growing interest in the use and adoption of augmented reality (AR) technology in educational institutions recently, there is limited research dwelling on pre-service teachers' technical and pedagogical preparation for AR technology. This study investigated teacher candidates' perceptions concerning their learning and immersive experiences of different AR tools and compared these tools on seven dimensions, i.e., intention to use, multimedia, satisfaction, usefulness, self-efficacy, effectiveness, and system quality. A mixed method approach was adopted to analyze qualitative and quantitative data gathered from 55 pre-service teachers who attended a five-day online seminar program about AR tools. The findings showed that teachers developed positive views for all AR tools but some tools like CoSpaces, Fectar, and Blippar were found to be significantly superior in all dimensions to Wikitude, UniteAR, and Unity & Vuforia. The findings also revealed that AR tools presented both affordances and challenges for instructional learning environments. While affordances included materializing and visualizing the abstract concepts, providing permanent learning, and catching interest, challenges consisted of unaffordable applications, limited educational content, internet connectivity issues, and limited access to devices. Overall, the findings of the current study have offered significant implications for designing and preparing AR-enhanced interactive course materials.
dc.identifier.doi10.1007/s10639-023-11646-3
dc.identifier.endpage11567
dc.identifier.issn1360-2357
dc.identifier.issn1573-7608
dc.identifier.issue9
dc.identifier.scopus2-s2.0-85148433997
dc.identifier.scopusqualityQ1
dc.identifier.startpage11545
dc.identifier.urihttps://doi.org/10.1007/s10639-023-11646-3
dc.identifier.urihttps://hdl.handle.net/20.500.12587/24373
dc.identifier.volume28
dc.identifier.wosWOS:000936532300001
dc.identifier.wosqualityQ1
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherSpringer
dc.relation.ispartofEducation and Information Technologies
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_20241229
dc.subjectAugmented reality; Pre-service teachers; Perceptions; Teacher training program; AR tools
dc.titleComparison and evaluation of augmented reality technologies for designing interactive materials
dc.typeArticle

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