The Effect of Virtual Reality Applications on Balance and Gait Speed in Individuals With Alzheimer Dementia A Pilot Study
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Tarih
2020
Yazarlar
Dergi Başlığı
Dergi ISSN
Cilt Başlığı
Yayıncı
LIPPINCOTT WILLIAMS & WILKINS
Erişim Hakkı
info:eu-repo/semantics/closedAccess
Özet
Objective: The aim of the study is to investigate the effect of virtual reality applications on balance and gait speed in individuals with Alzheimer dementia. Method: The study consisted of 32 individuals diagnosed as mild or moderate Alzheimer dementia by the neurologist. The balance, fall risks, and gait speed were assessed. The training group was trained with games selected from different categories such as balance and aerobic exercises with Nintendo Wii virtual reality device for 6 weeks, 1 session of 30 minutes, 2 times a week. Results: The values of the 5-time sit-to-stand test and gait speed scores resulted that the training group had significantly lower scores than the control group. Tinetti balance score was decreased in the control group and increased in the training group. Conclusion: It is appropriate to add virtual reality applications to routine rehabilitation programs in order to increase patient's balance and gait speed in people with dementia. Clinical Identifier: NCT03928405
Açıklama
Anahtar Kelimeler
Alzheimer dementia, balance, gait speed, Nintendo Wii, virtual reality
Kaynak
TOPICS IN GERIATRIC REHABILITATION
WoS Q Değeri
Q4
Scopus Q Değeri
Q3
Cilt
36
Sayı
4
Künye
closedAccess