The Effect of Virtual Reality Applications on Balance and Gait Speed in Individuals With Alzheimer Dementia A Pilot Study

dc.contributor.authorUgur, Fatma
dc.contributor.authorSertel, Meral
dc.date.accessioned2021-01-14T18:10:23Z
dc.date.available2021-01-14T18:10:23Z
dc.date.issued2020
dc.departmentKKÜ
dc.description.abstractObjective: The aim of the study is to investigate the effect of virtual reality applications on balance and gait speed in individuals with Alzheimer dementia. Method: The study consisted of 32 individuals diagnosed as mild or moderate Alzheimer dementia by the neurologist. The balance, fall risks, and gait speed were assessed. The training group was trained with games selected from different categories such as balance and aerobic exercises with Nintendo Wii virtual reality device for 6 weeks, 1 session of 30 minutes, 2 times a week. Results: The values of the 5-time sit-to-stand test and gait speed scores resulted that the training group had significantly lower scores than the control group. Tinetti balance score was decreased in the control group and increased in the training group. Conclusion: It is appropriate to add virtual reality applications to routine rehabilitation programs in order to increase patient's balance and gait speed in people with dementia. Clinical Identifier: NCT03928405en_US
dc.identifier.citationclosedAccessen_US
dc.identifier.doi10.1097/TGR.0000000000000285
dc.identifier.endpage229en_US
dc.identifier.issn0882-7524
dc.identifier.issn1550-2414
dc.identifier.issue4en_US
dc.identifier.scopus2-s2.0-85096761491
dc.identifier.scopusqualityQ3
dc.identifier.startpage221en_US
dc.identifier.urihttps://doi.org/10.1097/TGR.0000000000000285
dc.identifier.urihttps://hdl.handle.net/20.500.12587/12556
dc.identifier.volume36en_US
dc.identifier.wosWOS:000588138700005
dc.identifier.wosqualityQ4
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherLIPPINCOTT WILLIAMS & WILKINSen_US
dc.relation.ispartofTOPICS IN GERIATRIC REHABILITATION
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectAlzheimer dementiaen_US
dc.subjectbalanceen_US
dc.subjectgait speeden_US
dc.subjectNintendo Wiien_US
dc.subjectvirtual realityen_US
dc.titleThe Effect of Virtual Reality Applications on Balance and Gait Speed in Individuals With Alzheimer Dementia A Pilot Studyen_US
dc.typeArticle

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