The Effect of Virtual Reality Applications on Balance and Gait Speed in Individuals With Alzheimer Dementia A Pilot Study
dc.contributor.author | Ugur, Fatma | |
dc.contributor.author | Sertel, Meral | |
dc.date.accessioned | 2021-01-14T18:10:23Z | |
dc.date.available | 2021-01-14T18:10:23Z | |
dc.date.issued | 2020 | |
dc.department | KKÜ | |
dc.description.abstract | Objective: The aim of the study is to investigate the effect of virtual reality applications on balance and gait speed in individuals with Alzheimer dementia. Method: The study consisted of 32 individuals diagnosed as mild or moderate Alzheimer dementia by the neurologist. The balance, fall risks, and gait speed were assessed. The training group was trained with games selected from different categories such as balance and aerobic exercises with Nintendo Wii virtual reality device for 6 weeks, 1 session of 30 minutes, 2 times a week. Results: The values of the 5-time sit-to-stand test and gait speed scores resulted that the training group had significantly lower scores than the control group. Tinetti balance score was decreased in the control group and increased in the training group. Conclusion: It is appropriate to add virtual reality applications to routine rehabilitation programs in order to increase patient's balance and gait speed in people with dementia. Clinical Identifier: NCT03928405 | en_US |
dc.identifier.citation | closedAccess | en_US |
dc.identifier.doi | 10.1097/TGR.0000000000000285 | |
dc.identifier.endpage | 229 | en_US |
dc.identifier.issn | 0882-7524 | |
dc.identifier.issn | 1550-2414 | |
dc.identifier.issue | 4 | en_US |
dc.identifier.scopus | 2-s2.0-85096761491 | |
dc.identifier.scopusquality | Q3 | |
dc.identifier.startpage | 221 | en_US |
dc.identifier.uri | https://doi.org/10.1097/TGR.0000000000000285 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12587/12556 | |
dc.identifier.volume | 36 | en_US |
dc.identifier.wos | WOS:000588138700005 | |
dc.identifier.wosquality | Q4 | |
dc.indekslendigikaynak | Web of Science | |
dc.indekslendigikaynak | Scopus | |
dc.language.iso | en | |
dc.publisher | LIPPINCOTT WILLIAMS & WILKINS | en_US |
dc.relation.ispartof | TOPICS IN GERIATRIC REHABILITATION | |
dc.relation.publicationcategory | Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | Alzheimer dementia | en_US |
dc.subject | balance | en_US |
dc.subject | gait speed | en_US |
dc.subject | Nintendo Wii | en_US |
dc.subject | virtual reality | en_US |
dc.title | The Effect of Virtual Reality Applications on Balance and Gait Speed in Individuals With Alzheimer Dementia A Pilot Study | en_US |
dc.type | Article |
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